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Answer by Caps

Thanks to the help of Daniel Brauer and another friend, the actual code should look like this:Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); RaycastHit hit = new RaycastHit(); //* if...

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Answer by Caps

Hi there,After rebuilding the whole project again I have come to the same "bug". I'm calling this a "bug" because I'm not really sure it is a bug but for sure this rather simple scene shows some...

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Answer by Caps

Hi MikeThank you for your answer, although that does not solve the problem.After adding a trail renderer and an orthographic top cam, I could see that there really is something wrong with this issue....

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Answer by Caps

Hi Wolfram,Nothing has changed by setting the Bounce Thresould.This is getting creepy. I have reported this as a bug. No answers yet!

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Answer by Caps

You have to get the same measures for both Unity and Maya.1- Make sure you are aware of your modeling for your objects/scenes in Maya using a measure unity, in my case, I always use meters....

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Answer by Caps

if youre using character controller:http://unity3d.com/support/documentation/ScriptReference/CharacterController-velocity.html

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Answer by Caps

Hi,I think the question is how do you get the slope angle so that the sliding can be implemented. Just settting the slopeLimit does no action of sliding, just limits the character "not to go up any...

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Answer by Caps

Ok guys,It works! Just to clarify some things to others that might try this approach:As mentioned, I used a character animated aiming up and aiming down, the straight aim is the default pose wich would...

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Answer by Caps

Just did some final tweaks and it works now. Thank you very much for your help! :D

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